macOS build delisted
Hi folks,
I got a bit too optimistic with the last update. As it turns out, the macOS build of the game continued to be plagued with numerous issues, despite what I initially thought. In particular, the more stringent signing requirements required by Apple Silicon Macs (and versions of macOS post-Catalina in general) put the game in a state I'm not satisfied with. Because I don't have any AS Macs to test on (or *any* Macs past 2011 in general), I've delisted the pre-configured macOS DOSBox environment until further notice. I apologize.
If it's any consolation, the DOS version of the game can still be played on a Mac, as long as you have the know-how to set up DOSBox or one of its many forks, such as DOSBox-Staging (the fork used for WH's pre-conf'd environment) or Boxer. If the macOS version worked for you, and you'd like to transfer your save data, copy 'WordHopper.app (right-click>show contents)/Contents/Resources/drives/c/PROFILE.DAT' to the same location as the DOS version's EXE.
Again, I'm deeply sorry I had to do this. I typically triple-check things before release, but the combination of this being a jam game with a tight schedule + not having the hardware/credentials on hand to do things properly put me in a bad position.
- Koko
Get WordHopper
WordHopper
A stylish arcade word game for DOS (and more)
Status | Released |
Author | kokoscript |
Genre | Puzzle |
Tags | Arcade, DOS, High Score, Homebrew, MS-DOS, Pixel Art, Singleplayer, word, Word game |
Languages | English |
Accessibility | High-contrast, One button |
More posts
- [OSXPPC] UPDATE - v2.02-1 ReleasedApr 03, 2024
- OS X PPC build now available!Apr 02, 2024
- UPDATE - v2.02d ReleasedOct 30, 2023
- UPDATE - v2.01 ReleasedSep 30, 2023
- UPDATE - v2.00 Released!Sep 09, 2023
- macOS build updated!Jul 19, 2023
Comments
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So sorry to have been the bearer of bad news about my testing, the game does work great once I've ad hoc signed it. Hopefully other Mac users can make use of a signed copy of DOSBox Staging for this.
Incidentally, ad hoc signed (run with `-s -` on codesign, after assembling it) does still show a "damaged" notice on machines other than the one it was assembled on, but usually lets you override it, either with right click / ctrl click running, or with the Security preferences page showing a notice for the last security failure and a button to authorize it, and it does remember until the app signature changes, ie. replaced or upgraded. I don't *think* it minds the profile file being inside the app bundle, but I could be wrong.
Love the game, it's pretty fun!